Unreal Engine – VR Swords and Slicing System UE1183

VR Swords and Slicing System

  • 1 Historical Swords with realistic functionality, ready to use in VR
  • A Spear and an Axe
  • Advanced Physics that make the swords interact with the world in a realistic way
  • Throw Assist System
  • 2 Variations for each sword, plus an “Age” slider to add wear and damage to the swords
  • A custom 1 handed sword to create a custom sword using any custom mesh
  • A custom 2 handed sword to create a custom sword using any custom mesh
  • A Slice actor with customizable mesh, that allows you to slice virtually any custom mesh
  • A Holster actor that you can add to a Pawn or the world, that allows you to holster the swords
  • 2 Example games that can be used as a template to build upon
  • Includes sound effects for “swoosh” sounds when swinging swords, Collisions, and “slice” sound effects when slicing procedural meshes, both of which can easily be replaced with your own custom sounds

Swords included:

  • Arming Sword (Knight’s Sword)
  • Assassin’s Straight Sword – 2 Handed
  • Claymore – 2 Handed
  • Cutlass
  • Falcata
  • Katana – 2 Handed
  • Kris
  • Scimitar
  • Tactical Combat Sword
  • Viking Sword
  • Custom 1 Handed Sword
  • Custom 2 Handed Sword