Unreal Engine – Simple Procedural Walk UE1154
Procedural Walk is entirely written in C++ as a custom Animation Blueprint Node that you can use in your Blueprints.
Current limitations:
- Only Character & Pawn Actors are supported.
- Resizing the Characters & Pawns actors or meshes can have imprecise results.
Features:
- Single configurable Animation Blueprint node.
- Use any number of legs (2 and 2+).
- Advanced Solver looks for footholds when no ground is available.
- Body gets animated as well (location & rotation).
- Easy to integrate with your existing Characters & Pawns.
- Support for moving and rotating platforms.
- 40+ parameters to customize your walk cycle.
- Callback Events (from an interface) for foosteps & other effects.
- Compatible with Control Rig.
- Beta support for third party code & plugins that implement custom gravity (which involve capsule rotation).
- Entirely written in C++ for performance optimization.
Code Modules:
- SimpleProceduralWalk (Runtime)
- SimpleProceduralWalkEditor (UncookedOnly)
Number of Blueprints: 4 example creatures characters & 4 AnimBP in the example project
Number of Meshes: 4 example creatures in the example project
Number of C++ Classes: 2
Network Replicated: No, animations will be computed locally on every client
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