Unreal Engine – RPG Inventory and Interaction System UE1147
Main Features:
- Interactable Component (can be added to any actor)
- Inventory Core Component (can be added to any actor)
- Stats Component (can be added to any actor)
- Leveling Component (can be added to any actor)
- Crafting Core Component (can be added to any actor)
- Predefined Interactable Actors that uses Inventory: Treasure Chest, Vendor, Storage, Item Pickup
- Predefined Interactable Actors: Forge, Doors, Movable Objects, Interaction Triggers
- Loot Randomization System
- Dropping Items on the Ground (by spawning: LootBag or Class associated Item Pickups)
- ‘Lootbar’ Widget can be toggled off
- Customizable amount of different Inventory Panels each with specified Size
- Support for One-Handed, Two-Handed and Off-Hand Weapons
- Items can use required level and durability
- 5 Sorting Items Methods (Quicksort, by Type, by Rarity, by Weight, by Value)
- 4 Saving Types (Quicksave, Autosave, Manual Save, Checkpoint)
- 3 Interaction Input Types (Single Press, Holding, Mashing)
- Loot Pop-up (separated by lesser and greater loot)
Stats:
- 11 Components
- 1 Function Library
- 1 Macro Library
- 4 Blueprint Interfaces
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