Unreal Engine – Retro Graphics UE1144
Dithering
- Polygon Draw Distance
- Screen Space Vertex Snapping
- Near Clip
- Color Quantization
- Affine Texture Mapping
- Depth Error
- Ambient Lighting
- Fog
- Static Vertex Lights (up to 5 per component)
- Dynamic Vertex Lights (4 by default)
- Pseudo Lens Flare
- Destructible Material & Blueprint (Video)
- Camera Facing Sprite Material
- Procedural Light Shaft Blueprint (Video)
- Vertex Paint Ready
- Screen Door Transparency
- Distance Field Lighting
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