Unreal Engine – Ultimate Movement System UE464
You can easily create new movement types, movement models, overlay states, stances, poses, and different gait profiles according to your game needs. All can have specific speeds, acceleration, deceleration, friction, and rotation rate (Check out the last image).
The goal of this asset is to have a good-looking movement system with limited resources. The example content is using only 2 animations for Forward and Backward locomotion and still, 8-Way locomotion is possible with orientation warping. Different movement types will be added to further updates.
Technical Details
Features:
- Distance Matching
- Orientation Warping (Using Only 2 Animations For Strafe Movement)
- Stride Warping
- Slope Warping
- Overlay States (Masculine, Injured, etc.)
- Poses (Neutral, Aiming, etc.)
- Gait Profiles (Low, Mid, High Profile)
- Stances (Neutral, Crouch)
- Dynamic Stop Transitions With Feet Correction
- Dynamic Stance Transitions With Feet Correction
- Foot Locking And IK
- Full Control Of Movement Dynamics
- Easy To Expand
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