Unreal Engine – Traffic Control System UE463
YouTube Trailer – Join the Discord Community – Documentation
Traffic Control System is designed to very quickly create and iterate on large traffic systems. Every tool is made to use as little clicks as possible to get to your desired result. Intersections and traffic lights can generated at the click of a button, and modified if the results are not desirable.
• Fully supports Unreal 5.0
Download the Playable Demo
Traffic vehicles will spawn and despawn automatically in the designated radius around players. Vehicles count for every player radius they are within, so vehicle counts will not ‘double up’ when players are nearby each other.
Network resources are saved by switching distant vehicles to a non-physics mode in which only a single float variable needs to be occasionally replicated. This drastically reduces network overhead with many vehicles in a scene.
Technical Details
Features:
- Spline based road path system, multiple configurable lanes per spline
- One-click Intersections and Traffic Lights
- Fully supports multiplayer
- Included very basic custom vehicle physics (separate from PhysX or Chaos Vehicles)
- Works with any vehicle system
Number of Blueprints: 24 Total (13 Blueprint Classes / 11 Demo Blueprints)
Network Replicated: Yes, this system is fully intended for multiplayer
Supported Development Platforms: Tested only on Windows 10