Unreal Engine – ModernMilitary Bundle UE437

ModernMilitary Bundle

Components are converted to the new UE5 Mannequin rig structure( First revision)

Keep in mind the female Metahuman tal nrw is slightly smaller as Quinn , but they use the same bone structure.

*** Metahuman Update December 2021 *** 4.27 only

Added additional anatomy support for Metahumans tal nrw – I do only recommend using Metahumans if you are advanced UE4 User and understand skeletons and Anim workflows with metahumans. The videos shows the dresses in Character Editor – general technical workflow how to use dresses with metahumans via bridge. UE5 is not supported.

More Info – Dicord invite via review & mail with your Invoice ID.

The ModernMilitary comes with a basic set of military items to create your unit.

Quick Overview:

  • Multiple SK items: are stripped down to groups : hats, hairs, heads, upperbody, protection vest, pants and shoes
  • Clothing: ~ 80 Sk meshes (32x female 49x male)
  • Units can be used in a variety of fields: like private military forces, spec ops, swat, modern army forces, urban warrior or even rebels.
  • Seperate vest and Upperbody clothing
  • Basic camo patterns are available to create tons of variations for your units, jungle, winter, desert and flecktarn.
  • Different skin textures + skintint as well
  • Equipment uses a Master Material and a mask Texture, which will allow you to tweak appearance in detail.

Available Gear items:

Headset, tactical helmet, tactical pants, protection pants, simple long military NPC pants, frogshirts, military jacket with additional gasmask, plate carrierfor operators and a heavy military vest.

No weapons included.

 

The delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.

In case you need more customization – You can integrate the soldiers into the Character Editor.

The polycount is between 50 and 80k for a full costume. Including all gear options.

Version 1.1 is avaliable: Added females and mutiple fixes

Technical Details

Documentation

Character: 1 Blueprint and 4 example NPC Blueprints

Character Parts: 44 SK meshes (2 Chest + variations , 2 Heads per gender, 3x hat + variations per gender)

PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

80 Sample Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animations included

Number of Characters: ~ 5 Base character + Variations

Vertex counts of characters: ~50- 80k full gear

Texturesize: 2K