Unreal Engine –Dynamic Grass System UE412
Technical Details
The system is made 100% in Blueprints.
Due to the Marketplace character limit, full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj
Latest update (4.26+):
This update is a big overhaul of the internal systems, to make it much more optimized, flexible and better looking. Before updating, please make a backup of your project.
- New demo .exe available for download (link in the product description)
- Greatly optimized interaction system
- Improved interaction effects
- New interaction parameters
- Optimized default grass shader
- Simplified internal logic
- Optimized the initial chunking process (faster loading times)
- Added more options to the grass material, to ease the process of using custom meshes
- Tuned to work with the Lumen system without issues
- The 4.26 version is compatible with UE5 EA
Previous update (4.22+):
- Improved in-game smooth wind strength & wind direction change effect
- Improved demo effects
- Changed eye adaptation in demo scenes to match new 4.22 standard
- Fixed grass stretch when using very strong wind parameters
- Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances
Intended Platforms: All
Platforms Tested: Windows
Documentation Included: Yes (starter guide + 2 demo levels with mechanic examples)
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