Unreal Engine –Advanced Third Person Camera UE395

Advanced Third Person Camera

Also, the plugin has the functionality of automatic switching the camera modes by using special triggers on certain locations.

Trailer: Link

Demo: Link

Discord Channel for support and questions

Changelist

Quick setup tutorial: Link

Documentation: Link

Example Project: Link

Technical Details

Plugin replaces srping arm component

Features:

  • Camera location and rotation control
  • Smooth change of the distance from the camera to the character
  • A default collision test and ignore collision on movement (for example, disabling collisions with a fence, trees, or poles)
  • Automatic camera alignment along the Pitch axis
  • Automatic camera rotation in the direction of the character’s movement
  • Automatic change of the camera tilt angle along the Pitch axis to avoid collisions with objects above the character (for example, roofs and ceilings)
  • Hiding the objects between the camera and the character
  • Hiding own character and the actors attached to him in the case of a collision with the camera
  • Changing the camera location and rotation depending on a terrain on which the character is located
  • FOV control
  • Lock On Target functionality
  • Camera modes with many parameters
  • Camera mode scripts(scripts that will make the camera mode truly powerful and unique)
  • Camera Triggers for automatic switching of the camera modes
  • And very-very more!

Code Modules:

  •  AdvancedThirdPersonCamera (Runtime)

Number of C++ Classes: 20

Supported Development Platforms: All Platforms

Supported Target Build Platforms: All Platforms