Unreal Engine –Real LED Sign and Digital Display Creator UE366
Currently there have been general Unreal Engine 5 bug reports (since pre 1 continuing until now) regarding the stability of playing videos in Unreal Engine 5 with DirectX 12 enabled.
This bug has nothing to do with this asset, just something to be aware of if you are using the video features of this asset in UE5.
Need to whip up a realistic Digital Sign or LED Wall in a flash?
Drop in the LED Sign Creator Blueprint, add your images or enter your text, choose a motion preset and tweak to your needs.
The LED Sign Creators spline-based system procedurally creates geometry based on your resolution requirement.
By default geometry is created with uniform topology. This ensures no stretchy UV distortion around corners and uniform animation speed for bumper and panner motion presets.
Have a little more time and are feeling creative? Let’s do it.
Drop in the LED Sign Creator Blueprint and create everything from simple fast food signs to animated holographic signs to video walls for movie viewing.
Introduction Video: https://youtu.be/y5c6rKn5wA0
Discord Support: https://discord.gg/6qVCQeU
Within a few minutes you can have a customized, realistic digital LED sign in your scene.
Add a touch of realness by switching on flicker mode, bumper between 2 images or create a custom flipbook.
Combine effects like flipbook and panner to create futuristic luminescent digital effects similar to those seen in cyberpunk and science fiction movies and games.
Need to design professional LED Volumes for Virtual Production or XR Stage design?
Take a look at Real LED Volume Designer which gives you all the tools to design realistic LED volumes based on industry standard specifications directly in Unreal 4 & 5.
Also check out my other product Real Neon Sign Creator! If you’re looking for an easy way to create unlimited Neon Signs.
Technical Details
Features:
- Easy to use spline based, realistic LED Digital Sign Creator. Easily create flat and curved LED displays.
- Realistic LED pixels can be preset as round, square, off, or creator your own preset for technical viz.
- Holds up to close inspection, perfect for cinematics
- Efficient procedural polygon creation with poly count read out, stay optimized!
- Real-world physical dimensions read out, perfect for Virtual Production, Installations or Technical Visualizations.
- Material presets for Opaque, Semi-transparent, Transparent by Alpha channel, and Movie specific.
- Use A/B Textures, Flipbooks, Movies or just Text-Only mode , and import any custom font you like.
- Motion presets can be speed tweaked
Texture Sizes:
- 32×32 – 2048×2048
UV Unwrapped:
- Procedurally created mesh is automatically UV unwrapped
- Demo props have automatic unwrapping only (to satisfy marketplace requirements)
Scaled to Epic skeleton: Yes
Collision: Automatically generated
Vertex Count: Sign meshes are created procedurally, you can tweak the resolution at creation time.
LODs: 0 , Mesh is procedurally created in editor.
Number of Meshes: 2 (demo scene)
Number of Materials and Material Instances: 5 Materials (+6 demo scene) and 0 Material Instances
Number of Textures: 3 (+9 demo scene)
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Steam VR / HTC Vive, Oculus, Gear VR, Linux, HTML5, Xbox One, Android, iOS, PS4, Windows, Mac
Documentation: https://youtu.be/y5c6rKn5wA0