Unreal Engine – Dialogue BuilderUE1061
Features:
- Node-based Tree Editor connected to the Blueprint Editor;
- No need to create multiple Blueprints for Conditions or Events. Everything is inside one Blueprint;
- Dialogue Builder is based on the Actor Component, so you can add it to any of your Actor/ Pawn/Characters;
- The condition uses a well-known State Machine interface;
- Dialogue Node starts to play and calls Event for your functional needs;
- Add Comments to your Dialogue Tree;
- Clear and easy interface;
- Runtime update data;
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