Unreal Engine –Open World Audio System UE352

Open World Audio System

It’s been made 100% in Blueprints and it’s easy to read/expand upon.

If you’re working on a first/third person game this pack could save you a lot of time.

Videos with additional info:

|Usage example: Aron’s Adventure|

|Getting started|

|Blend settings|

|Time of day & tension settings|

|Playlist with more videos/tutorials|

Try out the project demo:

Technical Details

Features:

  • Quickly add sound areas to your open world level.
  • Choose your own exploration, tension and combat music per area.
  • Choose your own ambient sounds and random ambient sounds per area.
  • Change the music/ambient together with the time of day.
  • Change the ambient when going in Interiors.
  • Easy to read and expand upon!
  • All logic is run on the client but works in a multiplayer game.
  • Well documented Blueprints and easy to expand upon with your own variables and settings.
  • (Basic player character and Zombie AI are also there for demo purposes)

Documentation: Available via videos:

|Join the support discord|

Number of Blueprints: 17

Sounds: 4 produced example tracks.

Network Replicated: Yes (Except for random ambient sounds, more info |here| )

Supported Development Platforms: Windows, Mac. (it’s a Blueprint only project so should work on anything)

Supported Target Build Platforms: Windows, console.

Important/Additional Notes: This pack would not have been possible without EPIC games, I was able to use a lot of the free ambient sounds they provided in their learning content. It helped me add some example sounds to the pack.