Unreal Engine –MW Broadleaf Trees Forest Biome UE347
(Demo related assets like: UI, character, sounds not included)
Videos:
First Person – Roaming The Forest Daytime
First Person – Roaming The Forest Autumn
First Person – Roaming The Forest Winter
Complete forest biome solution to build a next-gen photo realistic broadleaf tree forest composed of fir trees and various plants species. Professionally scanned photogrammetry models and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.
Powerful procedural generation:
Full procedural forest generation or painting with high performance interactive foliage and advanced wind system.
Build a incredibly detailed forest with thousands of trees only with a few clicks, using powerful procedural foliage generation.
Advanced materials and function:
The advanced ground material with 4 different surface types: forest, moss, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions and a complete snow system are only some of the powerful material functions include with the product.
Shared structure and functions:
Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)
FOREST BIOME FEATURES [4.0.5]:
- Made for UE5 – Unreal Engine 5
- Highres Nanite meshes for debris, rocks and slopes
- High resolution photogrammetry models and textures
- Procedural forest generation
- Procedural snow/winter system
- Interactive foliage
- 4 paintable forest landscape layers
- Paintable procedural water puddles
- Procedural forest ground cover
- Trees & foliage wind system
- Full set of LODs + billboards on large foliage
- 3x Lumen lighting presets: daytime, autumn, winter
- 1 SQKM example forest map (showcase)
ASSET LIST [4.0.5]:
- Trees Large: 8
- Trees Medium: 6
- Trees Saplings: 6
- Trees Seedlings: 3
- Grass: 11
- Plants: 22
- Ground Cover: 24
- Rocks: 9
- Slopes: 9
- Debris: 5
- Ground Materials: 4
- Particles Systems: 1
- Material Functions: 46
- Blueprint: 5
TREE SPECIES [4.0.5]:
- European Beech | Fagus sylvatica
- German Oak | Quercus pedunculata
ADDITIONAL INFORMATION:
Some included environment sound files by various artists https://freesound.org/
(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/
Technical Details
REQUIREMENTS:
This product uses the new UE5 features Nanite and Lumen by default.
Its recommended to have an RTX GPU, at leased a RTX 2080.
!! Make sure to download our DefaultEngine.INI: BF_Default Settings (UE5.00) !!
VERSIONS:
- V4.0.5 is available in UE5 versions 5.00 and above
- V3.3.2 is available in UE4 versions 4.27
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096×4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: 25000/14000/7000/100 (trees) 3000-250 (medium assets), 1200-100 (plants)
LODs: 1-4 Levels of LOD
Number of Meshes: 107
Number of Materials and Material Instances: 108
Number of Textures: 116
Platforms Tested: PC