Unreal Engine –Japanese Forest Grave UE345

Japanese Forest Grave

Fully game ready.

Showcase Video: https://youtu.be/brs7yY-KG54

Props: 114 Props, Foliage, Ground Scatter and Rocks assets combined.

Materials: Custom asset material relying on masks and tileable materials, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.

Only works on UE5.1 and above as it’s using lumen and the scene is foliage heavy.

Levels: 1 Overview level and showcase scene

!!IMPORTANT!!

Please enable the following settings under.

Edit->Project settings->Rendering

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Virtual Textures

Enable Virtual Texture Support: Enable

Enable Virtual Texture Lightmaps: Enable

Reflections

Reflection Capture Resolution: 256

Lumen

Use Hardware Ray Tracing When available: Enabled

Software Ray Tracing Mode: Detail Tracing

Hardware Ray Tracing.

Support Hardware Ray Tracing: Enabled

Optimizations

Early Z-pass: Opaque and Masked Meshes

Post-process volume may require exposure changes. (NAME: PPV_Main)

Exposure compensation set to value=0 to get similar results as screenshots.

Please restart engine after these steps.

There is a problem with Cinematics losing references when packaging projects, the only solution is relinking the camera and rail tracks, please write me an email if you need support.

For any problems or general support questions write bagnerart@gmail.com

Technical Details

Features:

  •  Fully Lumen lit
  •  Nanite And non-nanite bamboo trees
  •  Showcase scene included

Number of Unique Meshes: 35

Collision: Yes, custom or autogenerated.

Vertex Count: 50 to 1.300.000 (Tree actor)

LODs: (Yes)

Number of Materials and Material Instances: 66

Number of Textures: 144

Texture Resolutions: 256-4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes: The scene uses Lumen and does not contain lightmaps.

The scene is running at 25fps with whole the scene in view.

On threadripper 1950x, RTX 2080 at 1440p, 100%render scale with High quality preset

!!IMPORTANT!!

Please enable the following settings.

Edit->Project settings->Rendering

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Virtual Textures

Enable Virtual Texture Support: Enable

Enable Virtual Texture Lightmaps: Enable

Reflections

Reflection Capture Resolution: 256

Lumen

Use Hardware Ray Tracing When available: Enabled

Software Ray Tracing Mode: Detail Tracing

Hardware Ray Tracing.

Support Hardware Ray Tracing: Enabled

Optimizations

Early Z-pass: Opaque and Masked Meshes

Post-process volume may require exposure changes. (NAME: PPV_Main)

Exposure compensation set to value=0 to get similar results as screenshots.