Unreal Engine – School of Magic UE9434

School of Magic

Technical Details

The demo map was created using the Screen Space GI. To make lighting work properly please change the GI and Reflection method to “Screen Space” in project settings -> rendering section

Features: (Please include a full, comprehensive list of the features of the product)

  • Real-world scale 3D models
  • Landscape material with special parameters, which helps to break the repetition of texture when the camera gets too far
  • Functional material instances to add color tinting, change roughness, adjust tiling, and many useful parameters to get your desired look
  • Vertex Paint grunge textures on walls with R,G,B,A channels. Possibility to change with your custom texture.
  • Precomputed AO Dirt
  • Random Hue
  • Macro Detail texturing
  • Scale-based tiling on some assets
  • Animated magic props

Number of Unique Meshes: 445

Collision:

Some meshes have custom collisions

some of them are auto-generated or have simple box collisions.

LODs: Yes (auto-generated)

Number of Materials:

13 Materials

95 Material Instances

13 Material Functions

Number of Textures:

254 Textures for main assets

5 LUT for Post-Processing

12 Textures for Vertex Animations (Books and Papers)

7 Textures for Flame effects (Epic Demo Assets)

6 Textures for Water Lake (Epic Demo Assets)

1 HDRI (PolyHaven)

Texture Resolutions:

Most of the textures are 4K and some 2K