Unreal Engine – Quiet Runtime Editor UE9295

Quiet Runtime Editor

Technical Details

Features:

  • Runtime World Outliner
  • Runtime Actor Details
  • Runtime Content Browser
  • Runtime Material Editor
  • Runtime Spline Editor
  • Actions History
  • Camera History
  • Scene save and load system
  • Runtime Transformation Gizmo
  • Runtime Datasmith Import
  • Warning Dialogs
  • Runtime Color Wheel
  • Asset Preview Maker
  • Actor Transform Tools
  • Scatter

Number of Blueprints: 128

Number of Blueprint Interfaces: 4

Number of Enums: 14

Number of Structures: 2

Number of Widget Blueprints: 99

Example Content (User Content Folder):

  • Static Meshes: 67
  • LODs: No
  • Materials: 37
  • Textures: 48

Used Plugins:

  • JsonBlueprintUtilities
  • BlueprintFileUtils
  • EnhancedInput
  • DatasmithRuntime

Input: Mouse, Keyboard

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation: Link

Important/Additional Notes:

  •  Runtime Editor is built exclusively on blueprints, with some limitations and non-obvious solutions.
  • The Content Browser is built based on Asset Registry functions and does not work in Standalone Mode, where these functions are unavailable. However, in the packaged build, everything works well.
  • Path Tracer does not work in the shipping build.
  • Blueprints cannot auto-access class properties, so you have to serialize your classes with the provided serialization pipeline manually.