Unreal Engine – Knight Zweihander UE9202

Knight Zweihander

Technical Details

Please attach the weapon model with “Weapon_r” , and return the location and rotation to zero.

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes (Modified version)

Animated: Yes

Number of Animations: 195+(In-place)195+ (Root Motion)

Animation types (Root Motion/In-place): In-place and Root Motion

Supported Development Platforms: All

Supported Target Build Platforms: All