Unreal Engine – Massive World Procedural Generation with PCG UE9145

Massive World - Procedural Generation with PCG

Technical Details

Massive World will include more features over time as PCG will evolve.

Number of Blueprints: 29

Network Replicated: Can be used for networked games.

Supported Platforms:

Windows: Yes

Mac: Not tested

Linux: Yes: tested by the community

Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).

Patch notes: Link

Pricing: Massive World is based on PCG which is currently in Beta. The pricing will also increase over time as new features are added.

🧩Integration with Massive Village

🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]