Unreal Engine – Procedural Moss Snow UE9073

Procedural Moss & Snow

Technical Details

BE SURE TO ACTIVATE “GEOMETRY SCRIPT” IN THE EDITOR BEFORE ADDING THIS TOOL TO YOUR PROJECT.

Number of Blueprints:

  • 1 Main blueprint tool
  • 1 Demo map billboard blueprint
  • 2 Supporting blueprint actor types

Demo Textures:

  • 4 Tiling texture sets (Color, Normals, Roughness, Displacement, AO) 2048×2048
  • 2 Atlas texture set (Colors, Normals, Roughness, Opacity,) 2048×2048

Demo Meshes:

  • 4 Moss Instance Mesh Cards

Maps:

  • 1 Info map
  • 1 Examples map

MEGASCANS MESHES AND TEXTURES NOT INCLUDED IN PURCHASE.

Performance Notes:

  • Some of the heavier operations in this blueprint can take 1-10 seconds to complete. It is better for iteration to start with most features turned off and then turn them on one at a time.
  • The blueprint will output the total time taken to complete all operations each time it is run to give users a better sense of complexity per operation.
  • There are lots of controls for users to target the mesh fidelity that suits their needs. Be mindful of warnings in variable descriptions as they will call out particular settings that can be time consuming.
  • Subdivision and Displacement behaviors assume user will utilize Nanite technology to manage large mesh sizes.
  • Be sure to “bake” all dynamic mesh actors down to static meshes when satisfied with the visual results to minimize performance overhead of blueprints. Loading up a map with many non-baked assets can be slow as each asset runs once on map open due to how dynamic actors work (Similar to construction scripts). Non-destructive workflow for baking included in toolset.