Unreal Engine – MasterGlass Realistic fluted ribbed and frosted glass UE8796
Technical Details
Included two versions of each material:
1. For use with Lumen
2. For use with Path Tracing
Important master material settings.
Lumen
- Shading model: Thin translucent
- Lighting mode: Surface forward shading
Path tracing:
- Shading model: Default lit
- Lighting mode: Surface forward shading
Available material instance parameters: UV tiling, offset and rotation, Transmission Color (only with Lumen when the Thin translucent is enabled), Base Color, Opacity, Specular, Roughness, Metalness, IOR, Fresnel falloff to control the distortion amount, Normal map texture slot to change the pattern, Normal strength.
Number of unique Materials (Masters): 2
Number of unique material instances: 50
Number of textures (fluted, ribbed, frosted, formed glass normal maps): 50
Texture Resolutions: 4096×4096 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Mobile: No
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