Unreal Engine –Limb Based Medical Component with Animated Medical Items UE298
- Health – Combined health value of all limbs. Causes player death if reaches 0.
- Temperature – Current body temperature of the player.
- Weight – Current weight of player (equipped items & inventory carried)
- Stamina – Drains & Regenerates based on movement, weight & active side-effects. Prevents Sprinting & Jumping when low.
- Hydration – Drains based on movement, weight & active side-effects. Applies Dehydration when at 0.
- Energy- Drains based on movement, weight & active side-effects. Applies Fatigue when at 0.
- Oxygen- Drains when under water, will cause Hypoxia if oxygen reaches 0 for too long.
- Blood- When Enabled, Bleed effects drain from this instead of limb health.
⚕️ Default Limbs / Body Parts:
- Head
- Torso
- Stomach
- Left Arm
- Right Arm
- Left Leg
- Right Leg
💊Medical Status Effects: See Documentation for full side-effect details
- Light Bleeding
- Heavy Bleeding
- Fracture(s)
- On Painkillers
- On Antibiotics
- Fresh Wound
- Poison
- Virus
- Radiation Exposure
- Radiation Sickness
- Tunnel Vision
- Tremors
- Pain
- Dehydration (no Hydration)
- Fatigue (no Energy)
- Overweight
- Critically Overweight
- Intoxication
- Alcohol Poisoning
- Radiation Immunity / Gas Mask
- Hypoxia
- Out of Stamina
- & More!
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