Unreal Engine – Mission Objectives UE8499
Supported features:
- Support for parallel missions being active at the same time
- Multiple quest endings depending on choices
- Multiplayer and replication
- Scripted actions can be trigger at any moment (state) – on active, on complete
- Robust widget systems to present VIEW – five different ways of communication
- Demo levels with predefined missions
- Character, obstacles, collectables, mission library and much more
Features:
- Two types of new assets (Mission, Scripted Action)
- Five widget systems (Mission Prompt, Missions Log, Objective Prompt, Objective List, Log)
- Two example levels with easy to follow scripted missions
- Character setup
- 12 textures
- 12 materials
- Additional world objects
Code Modules:
- MissionObjectives (Runtime) – Contains Model (data which are serialized), mission, manager, scripted action logic
- MissionObjectivesEditor (Editor) – module responsible for editor node extension and asset definition
Number of Blueprints: 24
Number of C++ Classes: 26 – 7 (runtime) / 19 (editor)
Multiplayer support: Yes
Supported Platforms: Win32, Win64
Documentation: https://docs.google.com/document/d/13NqGlXpkIR72v6j5j0qwcsMWC5y4JLW6hOH7hsyBxOY
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.