Unreal Engine – FluidNinja LIVE UE8495

FluidNinja LIVE

Features

  1. Robust: capable to track hundreds of objects and bones – including Metahuman skeletons
  2. Large scale: local fluid solver extended with global pattern generators – to render infinite fields of sand, water, fog
  3. Large distances: unreal Large World Coordinates (LWC) are supported
  4. Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes
  5. Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
  6. Scalable: could be optimized for low-end hardware or run a 4k sim container
  7. Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
  8. Niagara: two-way data flow – drive particles using fluidsim / drive fluidsim using particles
  9. Sim buffers (density, velocity, pressure) exposed to RenderTargets
  10. Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
  11. Examples included (30 tutorial levels, 20 use case levels)
  12. Compiling and packaging is tested on Windows and Android devices
  13. Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED

Simulation Inputs

  1. StaticMeshes, PhysicsBodies (position, size and velocity)
  2. Skeletal Meshes, Metahumans (bone position and velocity)
  3. Textures and Materials (density, velocity)
  4. Niagara Particles (position, velocity)
  5. SceneCaptureCamera and Streaming video
  6. User gestures via mouse and touchscreen