Unreal Engine – Waterline PRO UE8433
Features:
10 Example Levels, 63 Textures, 59 Materials and 70 Instances, Post-Process Underwater Effects, Displaced Water Surface, Water Caustics Materials, Shallow Water Simulation on a localized and infinite scale and Buoyancy, FFT Ocean Simulation
Texture Resolutions: 64×64, 128×128, 256×16, 256×256, 512×512, 600×600, 720×720, 800×800, 1024×1024, 1920×1080, 2048×2048, 4096×1024, 4096×2048, 4096×2065, 4096X4096, 8192×8192
No of Materials: 59 Master Materials with 70 Instances
No of Textures: 63
No of Blueprints: 19
Supported Dev/Target Platforms: Windows PC
DOCUMENTATION (Waterline Documentation V2.zip is our latest documentation solution)
VERSION GUIDE (last images for details)
Important/Additional Notes:
> UE5.1 has some harsh TSR Anti-Aliashing smearing on animated materials setting the console variable “r.TSR.ShadingRejection.Flickering.Period” to 0 or really low improves clarity
> Shader calculations in Documentation are from 4.21 the numbers may change across engine versions.
> Changing the Near Clip Plane value from the default can cause artifacts
> As of UE5.3 Ocean Simulation is now supported in Vulkan (just make sure SM6 is enabled for Vulkan in your project settings)
Support Email: stdmms@yahoo.com