Unreal Engine – Dungeon Tomb UE8404

Dungeon Tomb

Features:

Props: 93 Props, Foliage, Ground Scatter and Rocks assets combined.

Materials: Custom asset material relying on masks and tileable materials, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.

Works with UE4 4.26, 4.27 and UE5

Levels: 1 Overview level and 4 connecting showcase level.

Channel packed where needed, including heightmap on certain materials.

Number of Unique Meshes: 55

Collision: Custom or auto-generated

LODs: Auto-generated.

Number of Materials and Material Instances: 104

Number of Textures:208

Texture Resolutions: 512-4096

Supported Development Platforms:

Windows, Mac, PlayStation, Xbox.

!!IMPORTANT!!

Please enable the following settings under.

Edit->Project settings->Rendering

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Virtual Textures

Enable Virtual Texture Support: Enable

Enable Virtual Texture Lightmaps: Enable

Please restart project

Note that there’s an engine problem with the light requiring being rebuilt when using Unreal engine 4.27, sorry for the inconvenience.

Documentation:

https://docs.google.com/document/d/1BQ0EHPzSbXhWMVJ2IZnWGqjiasgLLVzCCrcoMLMfP00/edit?usp=sharing

It may take some time to open the project, compile shaders and load in texture, this is normal as the showcase scene is fairly large.

For any problems or general questions write bagnerart@gmail.com