Unreal Engine – Hyper Combat Framework v2 UE8174
- Datatable driven
- Fully replicated
- Made in blueprints and very accessible
- Actor components so you can drag and drop
- I expect it to work on all platforms
- Using enhanced input
- Dynamic Recoil and Weapon Spread
- Dynamic crosshair
- Dynamic ammo (e.g. pierced bullets)
- Aiming down Sight
- Ammo management
- Throwables and projectiles
- Projectile trajectory prediction
- Blocking capabilities
- Dual Wield
- Torch
- Target Lock
- Additive Hit Reaction
- Damage
- Animation Notify Driven
Numbers
Blueprints: 117
Multiplayer Survival Framework
All v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access!
Support, community & Documentation📁:
Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord.
Documentation📑can be viewed and downloaded via the Discord without verification. Also YouTube 🎥 tutorials.
The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric].
I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.