Unreal Engine – Audio Reactive FX 02 UE8097
Features
- 90 Niagara effects, 17 unique Niagara systems, 73 variations. Each of them having between 20 and 90 parameters for styling.
- 11 reusable Niagara module scripts
- 63 material functions
- 20 materials plus 49 material instances
- The majority of parameters (except things like materials) can be animated in the sequencer.
- The set is based on fractal- and morphing shape materials that are used by Niagara effects
- Audio reactions include: color gradient, emissive, size change, wave motions, animation speed change, spawn rate change
- Most effect have a fixed number of particles. No surprise bursts that drag down performance.
- Most effects run on GPU. Exceptions are ribbon systems as they require CPU access
- Blueprint for audio capture actor. Simply put in your map to enable audio capture. Capture can use everything that is heard or use specific audio mix. Thus it can be enabled for music only or voice chat only etc.
- Blueprint for audio playback that plays automatically in editor and game.
- Blueprint to sample a procedural material to a texture.
Number of Niagara Systems: 90 ( 17 base systems + 73 variations)
Number of Niagara Modules: 11
Number of Blueprints: 3
Number of Meshes: 6
Number of Materials: 20
Number of Material Instances: 49
Number of Material Functions: 63
Number of Textures: 0 (everything is procedural)
Supported Development Platforms: Windows 64/32. Other platforms should work but it was not tested
Documentation: https://lucid-software-dreams.com/audioreactivefx02/
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