Unreal Engine – Simple Physics Chains Plugin UE8054

Simple Physics Chains Plugin

ASSET FEATURES:

  • Written as a C++ plugin for best performance with all systems, extended to Blueprints
  • Chains are modifiable into any shape a spline can make, add points and drag them out with ease!
  • Chains can either be instanced (static meshes) or simulated with physics (skeletal meshes)
  • Includes 5 physics chain class types (Basic, Socketed, Hanging Meshes, Multi-Link, and Chain Gun)
  • Multiple link meshes to swap and try out, along with an included lantern mesh
  • You can modify many settings right from the editor panel, including mesh, rotations, scale, spacing, gravity, constraints, and much more.
  • Includes a showcase map containing all of the chain variants
  • *** NOTE: Player in demo requires inputs, might require adding key bindings to make player move. Refer to walk through if confused.
  • *** NOTE: Works best in UE4, UE5 has more inconsistency with Chaos Physics

Number of Maps: 1

Number of C++ Classes: 7

Number of Blueprints: 6

Number of Materials: 4

Number of Material Instances: 4

Number of Skeletal Meshes: 11

Number of Static Meshes: 14

Number of Physics Assets: 2

Network Replicated: (No)

Supported Development Platforms:

Windows, Android: (Yes)

Mac / Linux / IOS: (Not Confirmed)

I will try to answer any questions you might have and I will get to them as soon as I can.

I appreciate all of the great questions and feedback. Thank you!

Discord Help: HERE