Unreal Engine –Dynamic Surface Navigation UE283
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Technical Details
Features:
- Dynamic navigation on all surfaces (Ground, walls & ceilings)
- Quickly updates as the environment changes
- Works alongside native UE navigation to allow a mix of AI navigation systems.
- Per pawn angle limits which limits what angles certain AI can navigate on.
Supports many of UE’s native navigation features
- Nav Mesh Bounds Volume
- Nav modifiers
- Simple & Smart nav links
- Nav filters / Nav areas
Works with:
- World partition / Level streaming / Server Travel
- Voxel Plugin (Tested with v1.2 free + latest build of v2.0)
- Planets (Tested with Voxel Plugin planets & large sphere meshes)
Code Modules:
- SurfaceNavPlugin (Runtime)
Number of C++ Classes: 20+
Network Replicated: Not needed, navigation is server-side only for networked games
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows (More to come)
Documentation: DSN Docs
Example Project: Demo Project
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