Unreal Engine –Dynamic Surface Navigation UE283

Dynamic Surface Navigation

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Technical Details

Features:

  • Dynamic navigation on all surfaces (Ground, walls & ceilings)
  • Quickly updates as the environment changes
  • Works alongside native UE navigation to allow a mix of AI navigation systems.
  • Per pawn angle limits which limits what angles certain AI can navigate on.

Supports many of UE’s native navigation features

  • Nav Mesh Bounds Volume
  • Nav modifiers
  • Simple & Smart nav links
  • Nav filters / Nav areas

Works with:

  • World partition / Level streaming / Server Travel
  • Voxel Plugin (Tested with v1.2 free + latest build of v2.0)
  • Planets (Tested with Voxel Plugin planets & large sphere meshes) 

Code Modules:

  •  SurfaceNavPlugin (Runtime)

Number of C++ Classes: 20+

Network Replicated: Not needed, navigation is server-side only for networked games

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows (More to come)

Documentation: DSN Docs

Example Project: Demo Project