Unreal Engine – Massive World Procedural Generation with PCG UE8036
Massive World will include more features over time as PCG will evolve.
Number of Blueprints: 29
Network Replicated: Can be used for networked games.
Supported Platforms:
Windows: Yes
Mac: Not tested
Linux: Yes: tested by the community
Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).
Patch notes: Link
Pricing: Massive World is based on PCG which is currently in Beta. The pricing will also increase over time as new features are added.
🧩Integration with Massive Village
🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
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