Unreal Engine – Kai Locomotion System UE8031

Kai Locomotion System

Features:

  •  Plug and Play Animation Blueprint
  • Written in c++
  •  Foot Lock Transition Control Rig
  • Animation Modifiers to automatically place foot sync markers
  • Skeleton Agnostic Layered Blend Bone Animation Node that uses new Blend Profiles.
  • New Per Body Part Mask animation node encapsulates masking in 1 animation node . Can Add multiple body part and use animation curves or variable inputs to drive the weights. Uses Blend Profiles to define body parts.
  • Template Animation Blueprint , Skeleton Agnostic and can create a child from any skeleton .

Code Modules:

  •  Kai_Locomotion [Runtime]
  • KaiLocomotionEditior [Editor]

Number of Blueprints: 13

Number of C++ Classes: 11

Network Replicated: (Yes)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Dumentation: Documentation

Join Discord Server for More Info SIR.D.Kai Studio Server

Important/Additional Notes: The System is still evolving with the plan being to add other locomotion methods (flying . swimming, climbing) And an automatic predictive feet IK .

Final Goal is to have a plug and play animation blueprint that provides movement in a quality that matches the amazing visual and sounds that can be created in ue5. Will use any tools available to accomplish it be it the in engine implementation of Motion Matching [ue5] or sticking to traditional state machines like it is currently whatever is best.

*Requires Control Rig Plugin To Be Activated