Unreal Engine – Component Timeline UE8025

Component Timeline

Features:

  • Editing of curves, including float, vector, and color curves
  • The in-place editor that doesn’t require external assets.
  • Event tracks for triggering events at specific points on the timeline.
  • Set the length of the timeline.
  • Control modes such as Play, PlayFromStart, Stop, Reverse, ReverseFromEnd, and SetNewTime.
  • Looping options for timeline playback.
  • Ability to ignore time dilation.
  • Replication for multiplayer games and networking.
  • Tick group for controlling when the timeline is updated during gameplay.
  • Timeline in any blueprint (Experimental feature!)

Code Modules:

  •  ComponentTimelineRuntime (Runtime)
  •  ComponentTimelineUncooked(UnkookedOnly)

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: All

Documentation: Component Timeline Documentation

Important/Additional Notes: