Unreal Engine – Component Timeline UE8025
Features:
- Editing of curves, including float, vector, and color curves
- The in-place editor that doesn’t require external assets.
- Event tracks for triggering events at specific points on the timeline.
- Set the length of the timeline.
- Control modes such as Play, PlayFromStart, Stop, Reverse, ReverseFromEnd, and SetNewTime.
- Looping options for timeline playback.
- Ability to ignore time dilation.
- Replication for multiplayer games and networking.
- Tick group for controlling when the timeline is updated during gameplay.
- Timeline in any blueprint (Experimental feature!)
Code Modules:
- ComponentTimelineRuntime (Runtime)
- ComponentTimelineUncooked(UnkookedOnly)
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: All
Documentation: Component Timeline Documentation
Important/Additional Notes:
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