Unreal Engine – Ninja Combat UE7963
- A framework (not a template) to help you with your combat systems.
- Built using the Gameplay Ability System and other Unreal Engine systems such as the Gameplay Targeting System, Gameplay State Trees, Motion Warping and the Physical Animation Component.
- Animation-driven, very modular, highly extensible.
- Fully written in C++, exposed to Blueprints whenever applicable.
Code Modules:
- NinjaCombat: runtime, the core functionality.
- NinjaCombatUI: runtime, widgets and UI-related objects for the Combat System.
Additional Details:
- Number of C++ Classes: ~80
- Network Replicated: (Yes/No): Yes
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