Unreal Engine – Ninja Combat UE7963

Ninja Combat

  • A framework (not a template) to help you with your combat systems.
  • Built using the Gameplay Ability System and other Unreal Engine systems such as the Gameplay Targeting System, Gameplay State Trees, Motion Warping and the Physical Animation Component.
  • Animation-driven, very modular, highly extensible.
  • Fully written in C++, exposed to Blueprints whenever applicable.

Code Modules:

  • NinjaCombat: runtime, the core functionality.
  • NinjaCombatUI: runtime, widgets and UI-related objects for the Combat System.

Additional Details:

  • Number of C++ Classes: ~80
  • Network Replicated: (Yes/No): Yes