Unreal Engine – Not Yet Dialogue Plugin System UE7946

Not Yet Dialogue Plugin System

Features:

  • New “Dialogue” asset type
  • Full Blueprint and C++ support
  • Voice support
  • Custom Node data Type support, so you can attach any data to any dialogue node
  • Events and conditions with support for custom blueprints.
  • Text Arguments with support for custom blueprints
  • Branching based on different node types and conditions
  • Well structured runtime and editor modules
  • Reflection support
  • 100% open source for anyone to compile from the source code repository

Full editor support including:

  • Graph Editor
  • Search window
  • Dialogue Browser to get a good overview of all the dialogues
  • Customized blueprint nodes to handle certain events and conditions in Blueprint easily
  • Settings panel in Project Settings to modify the layout
  • Option to import from and export to plain text formats (e.g. JSON)
  • Real time display/edit functionality of the Dialogue runtime data.

Code Modules:

  •   DlgSystem – [Runtime]
  •   DlgSystemEditor – [Editor]

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