Unreal Engine – 35 AR VR Northeastern US Plants and Ecosystems UE7893
Technical Details:
Number of Unique Meshes:
- 102
Collision:
- None
Vertex Count:
- Each of the 102 meshes has variable vertex count including reduced hand-made LOD
LODs:
- Mid LOD + Billboards for all assets except for clutter (meshes tested for AR/VR runtime efficiency)
Number of Materials + Material Instances:
- 4 Master Materials
- 101 Material Instances
- 2 misc materials
Number of Textures + Resolutions:
- 4096×4096 – 2
- 2048×2048 – 13
- 1024×2048 – 10
- 1024×1024 – 137
- 512×512 – 125
- 128×128 – 60
Supported Dev Platforms:
- Windows YES
- Mac NO (Not tested)
Important/Additional Notes:
- Any example scenes that include water rely on Epic’s water plugin
Documentation:
- Harrington, Maria .C. R., Bledsoe, Z., Jones, C., Miller, J., Pring, T. (2021) Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip. Multimodal Technol. Interact, 5(4),18. https://doi.org/10.3390/mti5040018
- Harrington, Maria C. R., Tatzgern, M. Langer T., Wenzel, J. W. (2019). Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History. Curator: The Museum Journal, 62(2), 177-193. First published in Wiley Online Library (April 19, 2019). https://doi.org/10.1111/cura.12308
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