Unreal Engine – 35 AR VR Northeastern US Plants and Ecosystems UE7893

35 AR VR Northeastern US Plants and Ecosystems

Technical Details:

Number of Unique Meshes:

  • 102

Collision:

  • None

Vertex Count:

  • Each of the 102 meshes has variable vertex count including reduced hand-made LOD

LODs:

  • Mid LOD + Billboards for all assets except for clutter (meshes tested for AR/VR runtime efficiency)

Number of Materials + Material Instances:

  • 4 Master Materials
  • 101 Material Instances
  • 2 misc materials

Number of Textures + Resolutions:

  • 4096×4096 – 2
  • 2048×2048 – 13
  • 1024×2048 – 10
  • 1024×1024 – 137
  • 512×512 – 125
  • 128×128 – 60

Supported Dev Platforms:

  • Windows YES
  • Mac NO (Not tested)

Important/Additional Notes:

  • Any example scenes that include water rely on Epic’s water plugin

Documentation:

  • Harrington, Maria .C. R., Bledsoe, Z., Jones, C., Miller, J., Pring, T. (2021) Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip. Multimodal Technol. Interact5(4),18. https://doi.org/10.3390/mti5040018
  • Harrington, Maria C. R., Tatzgern, M. Langer T., Wenzel, J. W. (2019). Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History. Curator: The Museum Journal, 62(2), 177-193. First published in Wiley Online Library (April 19, 2019). https://doi.org/10.1111/cura.12308