Unreal Engine – Broadleaf Undergrowth UE7834

Broadleaf Undergrowth

Features:

  •  All images are rendered in real-time.
  • Textures are from photogrammetry and scan data
  • Meshes are scaled to their real size.
  • Vegetation has realistic, shader based wind effect
  • 8K 2mx2m ground texture with 4K 1mx1m variant

Number of Unique Meshes: 174

36 Oak twig

35 Grass Variation (single grass blades included)

24 Dead oak leaf

24 Dead tilia leaf

18 Tilia autumn leaf

18 Tilia twig

6 Bark debris (has high poly version)

6 Oak branch (has high poly version)

1 Oak branch with leaves

1 Grass cluster

1 Grass cluster with lower density

1 Autumn tilia leaf scatter

1 Dead tilia leaf scatter

1 Twig scatter (has high poly version )

1 Oak leaf scatter

Collision: Yes, automatically generated

Vertex Count: 8 – 14547

LODs: Yes

Number of Materials and Material Instances:

4 Master Materials, 16 Material Instances

Number of Textures: 62 (12 for wind effects)

Texture Resolutions: 8196×8196 (Ground texture),4096×4096, Less than 32×32 for the wind effects

Feel free to leave feedback/suggestions!