Unreal Engine – Broadleaf Undergrowth UE7834
Features:
- All images are rendered in real-time.
- Textures are from photogrammetry and scan data
- Meshes are scaled to their real size.
- Vegetation has realistic, shader based wind effect
- 8K 2mx2m ground texture with 4K 1mx1m variant
Number of Unique Meshes: 174
36 Oak twig
35 Grass Variation (single grass blades included)
24 Dead oak leaf
24 Dead tilia leaf
18 Tilia autumn leaf
18 Tilia twig
6 Bark debris (has high poly version)
6 Oak branch (has high poly version)
1 Oak branch with leaves
1 Grass cluster
1 Grass cluster with lower density
1 Autumn tilia leaf scatter
1 Dead tilia leaf scatter
1 Twig scatter (has high poly version )
1 Oak leaf scatter
Collision: Yes, automatically generated
Vertex Count: 8 – 14547
LODs: Yes
Number of Materials and Material Instances:
4 Master Materials, 16 Material Instances
Number of Textures: 62 (12 for wind effects)
Texture Resolutions: 8196×8196 (Ground texture),4096×4096, Less than 32×32 for the wind effects
Feel free to leave feedback/suggestions!