Unreal Engine – Sakura Cherry blossom UE7820

Sakura - Cherry blossom

Features:

  • It may be a little slow at first startup because of the large data.
  • This product supports Nanite for Unreal Engine 5.0+ Nanite documentation

Material Features

You can change the Shading Model and adjust the Wind Animation in the material.

MI_Sakura_EditAll allows you to adjust all cherry trees at once.

If you want to make individual adjustments after that, you can use [MI_Sakura_[A-J]_Edit] to make adjustments.

  • Subsurface allows light to penetrate better and increase saturation, but performance is a bit slower and can also cause flickering.
  •  Using wind animation will reduce performance, so use it depending on the situation.

Niagara Features

  • We have two different emitters. (I also prepared a NiagaraDemoMap for your reference.)
  • [FXS_FallingPetal_Box] is useful for dropping leaves all over the field.
  • [FXS_FallingPetal_Sphere] is useful for manually placing fallen leaves where you want them to fall.
  • By turning CollisionKill off, leaves will remain on the floor as long as there is life. (See the demo video above)

Number of Unique Meshes: 10

Collision: Yes automatically generated

Vertex Count: Nanite Tris 6983 ~ 13095 Normal Tris 10526090 ~ 20200525

Number of Materials and Material Instances: 56

Number of Textures: 33

Texture Resolutions: 512(9) 2048*512(4)