Unreal Engine – ScifiEngines UE7778

ScifiEngines

Features:

  •  Engines
  •  Wires
  •  Blueprints
  • Demo level

Number of Unique Meshes: 17

  • 7 engines
  • 9 cables
  • 1 lamp

Collision:

  • Engines : created in unreal editor
  • cables (5.0) created in unreal editor
  • cables (5.1 ->) removed

Vertex Count:

Engines Nanite verts: 15814 – 339088

Cables: 1114 – 19902

LODs: No

Number of Materials and Material Instances: 2 materials/ 8 instances

Number of Textures: 24 x 4K

Supported Development Platforms: Windows

Blueprints:

  • “Wire bunch” is a spline based blueprint for creating wires tangled around each other
  • “Instanced meshes” blueprint is for faster mesh placement and for better in game performance

Important/Additional Notes:

  • Collision is removed from cable meshes in versions 5.1 onward due to a small bug in the engine that ignores splinemesh collision flag and therefore slows down spline mesh editing and loading greatly. By removing the simple collision from cable meshes and setting them to use “simple as complex” the performance hit is avoided.