Unreal Engine Trees: Maple Tree UE7698

Trees: Maple Tree

video: https://youtu.be/eOzsRdVJvWg

Imposter scale fix:

“Problem is in the MaterialFunction “/Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/FoliageScaleFactor”. Both of the TransformPosition nodes are set to output Local Space, the same as the inputs. Change their Destination to output Absolute World Space. This fixes the problem of the mesh instances scaling with the billboard sizes correctly.“

https://forums.unrealengine.com/development-discussion/rendering/97944-imposter-billboards-don-t-scale-with-mesh

  • 8 unique maple trees, showcase scenes
  • PBR Materials
  • Albedo, normal, roughness
  • Up to 4096×4096 Textures
  • Pivot Painter 2.0 animation
  • 3 stages of LOD’s (imposter last lod)
  • Collision also included

technical details

Props Scaled to Epic Skeleton: Yes

Physically-Based Rendering: Yes

Collision: Yes, Custom and Generated

Triangle Count: 3300 – 44000

LODs: 3 (Including Imposter Billboards)

Number of Meshes: 8

Number of Textures: 8 + imposter generated atlases

Intended Platform: Windows, Mac, Linux, Htc Vive

Platforms Tested: Windows, Htc Vive

Documentation Included: No