Unreal Engine Modular Desert Ruins UE7642
Preview: youtube.com/watch?v=suUAwey3zZc
Update 1.1: Huge UV optimization for lightmaps for the 3 biggest wall modules. Ligthtmap resolution for them is now set to 256 by default (used to be 1024).
High-res asset pack, especially suitable for first person and VR applications. For optimization purpose bigger wall pieces are combined and inner faces deleted. Comes with three ground materials combined into a paint-able landscape material.
technical details
Physically-Based Rendering: Yes
Texture sizes:
• (14) sets sized 2048×2048 (color, normal, roughness)
• (1) set sized 1024×1024 (color, normal, roughness)
• (2) sets sized 2048×2048 (color, normal, roughness, height)
• (2) 2048×2048 height maps for two of the ground materials, ready to be plugged into displacement if tesselation is needed (not plugged in by default)
Collision: Yes, automatically generated
Vertex count: 23922 to 196
LODs: Yes. 2 for each object (~50%, ~25%)
Number of Meshes: 20
Number of Materials and Material Instances: 6 materials, 15 instances
Number of Textures: 49
Intended Platform: Desktop, Console, VR
Platforms Tested: Desktop, VR
Documentation included: No
Texture sizes:
• (14) sets sized 2048×2048 (color, normal, roughness)
• (1) set sized 1024×1024 (color, normal, roughness)
• (2) sets sized 2048×2048 (color, normal, roughness, height)
• (2) 2048×2048 height maps for two of the ground materials, ready to be plugged into displacement if tesselation is needed (not plugged in by default)
Collision: Yes, automatically generated
Vertex count: 23922 to 196
LODs: Yes. 2 for each object (~50%, ~25%)
Number of Meshes: 20
Number of Materials and Material Instances: 6 materials, 15 instances
Number of Textures: 49
Intended Platform: Desktop, Console, VR
Platforms Tested: Desktop, VR
Documentation included: No
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