Unreal Engine Ancient City Buildings UE7608
What’s included?– 10 Mesoamerican Aztec/Mayan buildings
You were probably scrolling through marketplace searching for high quality Mesoamerican buildings for your game or video.
Perhaps the products you came across did not meet your expectations due to non-cutting edge quality. You are putting your blood, sweat and tears into your project so you need better stuff.
Look no further!
We have prepared 10 Mesoamerican buildings for you that can be successfully used in AAA quality production.
ALL materials are tiled/seamless, so you can apply any of your own (or Quixel) tiled materials to get unique result.
The models start at highpoly so that the close-up shots are high definition.
But calm down! With 3-4 LOD’s for each object, the models are perfectly optimized for your game.
Here is some more information:
All models are using ONLY tiled materials.
All models got lightmaps ready.
All models got set up collisions.
All models are LOD-ed (highpoly-to very-lowpoly)
This product supports Lumen for Unreal Engine 5.0+ by default, on the preview map.
You can find how to easily enable Lumen here, however it is not necessary in order to use this collection.
technical details
Features:
- 10 meshes
- AAA Quality
- LODs for all models set up
- Collisions set up
- ONLY tiled textures
- MasterMaterial set up (it basically takes 10 seconds to switch to your own textures)
- Drag & Drop ease customization
- Generic and variable looks based on real-life references
Number of Unique Meshes: 10
Collision: Yes
Vertex Count: varies from 1,5M (highpoly for nanite) to only around 1-4k verts
LODs: Yes
Number of Materials and Material Instances: 1 Master Material + 1 Material + 4 Material Instances
Number of Textures: 12
Texture Resolutions: 4096×4096 (wood+clay), 2048×2048 (rock dirty), 1024×1024 (thatch)
Supported Development Platforms: Windows