Unreal Engine Quest System UE7530
Documentation | Tutorial video
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This Quest System is an asset that allows you to add quests with objectives to your game, this system has an extensible logic for your needs, This Quest System come with several features like save & load, tracking, do objectives with team, etc…
You can create unlimited objectives for your quests, the whole system works automatically once you create your quest in the DataTable and assign the actors who will interact with the objectives and quests.
This come with a save feature (quest data only) that saves and loads all progress made with quests.
Easy to use and completely customizable, this asset is documented with comments and fully functional, the Quest System is ready to be integrated into a game.
100% blueprint, no c++.
technical details
List of features :
- Network Replicated
- Customizable UI
- Quests can be configured to be done with the team (Multiplayer)
- Track/Untrack quest
- Save & Load quest progression
- Easily add new quest/objective with the DataTable system
- Multiple objectives with multiple objective types
- Depending on the settings, some quests can be available to the player only if the previous chain quests are completed
- Reward (Call your function)
- Play sequence on quest received, quest finished, objective completed, talk with actor (objective) (Since 1.12)
- Objective icon with settings (Since 1.13)
- Easy to use and customize
- Independent, there is no get player/controller/actor by index or specific player cast
- Clean Blueprint with comments
- Optimized
Network Replicated: Yes
Input: Keyboard & Mouse
Keep in mind that support has its limits, we can help and guide you to use the asset, read and verify that the asset is what you are looking for.