Unreal Engine Loading Screen System UE7520
PLEASE Verify yourselves after purchasing so that we know what you are talking about when you ask and assign supporter who is good at specific plugin.
INSTRUCTIONS ON DISCORD
MORE documents and tutorials are available on discord once you join discord too(no need to purchase first)
DISCORD: https://discord.gg/BZJJshZ
What is the Loading Screen System?
The Loading Screen System is an easy to use framework to build fully customizable loading screens.
For Mac, 4.26: it supports Mac OS Big Sur. unreal only allow us to use macOS 10.14. please add “Mac” in platform white list when you use it for Mac.
-Video Playback
-Particle Effect Compatible
-UI or 3D Elements
Please play as standalone game. PIE won’t show loading screen.
PDF Tutorial: https://mega.nz/#!HeY1ySQb!R-aEMvgqwzu6vppt0juyB7EpOvNMWGi9A3krii8H7BM
Video Tutorial: https://www.youtube.com/watch?v=JgRJTWWf61A
check out our website: https://multiplayscape.com/
Supported Features:
-real loading screen, no level streaming or temporary map required
-full customization, you can use a user widget as your loading screen
-particle system supported
-tick supported
-open level with IP and port supported
-all other features supported in user widget supported
-mp4 player supported
-colorful fade
technical details
Features:
- Loading Screen Blueprint base
Code Modules:
- Loading Screen [Runtime]
Number of Blueprints:1
Number of C++ Classes:1
Network Replicated: No
Supported Development Platforms: Win64 / Win32 / Mac / Linux / Android / iOS
Supported Target Build Platforms: Win64 / Win32 / Mac / Linux / Android / iOS
Documentation: just replace the parent of game instance, create your loading screen user widget and set it in game instance’s widget class. and don’t forget to override . and it will be shown when you call open level.