Artstation – Old man head realtime C5812

Old man head realtime

Realtime 3D Santa Clause head, elder man 3d model.

https://youtu.be/ZEt8Wx5tBcI

Portrait is original, not based on any specific person or concept. Elderly person, grandfather.

________________________Used software _____________________

Production pipeline for AAA PC/Console games:
High poly – Zbrush
Low poly, UV – Maya
Baking in Marmoset toolbag
Texturing in Substance painter
Eyebrows – Maya Xgen realtime pipeline (hair cards)

Renderes:
HP – Keyshot
Texture – Marmoset

________________________Topology – Low poly_____________________

Head ……………………………….31,120 tris
Hair …………………………………44,250 tris
Beard ………………………………60,804 tris
Eyebrows and eyelashes ……. 3,392 tris
Glasses …………………………… 5,160 tris

Files:
.ma
.fbx

Professional topology for Games:

  • reasonable polycount according to AAA standarts
  • topology is uniform and have a good flow
  • separate pieces laying on top of each other have a similar topology
  • reduced polycount in less visible areas
  • logicly merged meshes
  • normals are unlocked
  • triangulated mesh in necessary areas to prevent non planar faces

    _________________________UV_________________________]

Professional UV Layout:

  • uv’s are well packed
  • texel density remaining the same (except hidden parts)
  • merged uv shells as much as possible
  • uv seams placed in hidden areas
  • reduced shell size in low visibility areas
  • checked UV direction with pattern layout
  • no distortion
  • for hard edges there is a cut on the uv, but not the over way
  • UV is straight where it possible

    ___________________________Textures_________________________

PBR metalness roughness pipleine

Hair and facial hair 4096*4096:

  • male hair 03_a.png
  • male hair 03_ao.png
  • male hair_03_height.png
  • male hair 03_id.png
  • male hair 03_n.png
  • male_hair_03_root.psd

Head 4096*4096

  • head01_d.png
  • head01_eye_d.png
  • head01_eye_n.png
  • head01_eye_r.png
  • head01_eyeshadow_a.png
  • head01_eyewet_n.png
  • head01_n.png
  • head01_rma.png
  • head01_s.png

Glasses 4096*2048:

  • glasses01_d.png
  • glasses01_n.png
  • glasses01_rma.png
  • glasses02_d.png
  • glasses02_n.png
  • glasses02_rma.png

Professional texture:

  • level of detail is constant through all textures, there are no too sharp or too blurry areas
  • pbr checker doesn’t have big red areas on both 30 and 50 srgb
  • materials are well defined on all the channels and have a good separation no visible texture seams
  • project is adjusted with unreal log file

Tags:

Santa clause,
santa claus.
Saint Nicholas,
Saint Nick, Kris Kringle, Father Christmas, Santa, Santy,
Elderly gentleman, Senior citizen, Elder, Aged man, Senior, OAP (Old Age Pensioner), Graybeard, Patriarch, Grandfather, Old-timer, Old man, Man face, male head, male character realtime,
beard, Hair, Realtime 3d face,
3D man face real time marketplace,
Game ready elder head,
Unreal engine ready man face, Saint Nicholas, Pere Noël, Babbo Natale , Sinterklaas, Weihnachtsmann, Joulupukki, Ded Moroz, Julenissen