Unreal Engine – High School Basketball Gym – (Day/Night/Afternoon/Midnight Lighting) UE7330
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Studios.
technical details
Features:
- 143 Meshes
- High rez quality texture sets – Primarily 2k and above textures
- Multiple times of day included (Day, Night, Night Horror, Dawn, Midnight)
- Team Colors tintable in master controls
- Ambient Occlusion based dust
- Master material setup that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Realistic Post Process and Look Up Table
- Fully baked lighting
- Optimized for games
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- GPU Lightmass Plugin Required for baking of lighting starting in 5.0 due to differences in lighting setup
Texture Sizes:
- 2048 [60]
- 1024 [9]
- 512 [1]
- 256 (9)
- 128 [4]
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated
Vertex Count: Displayed in Documentation
LODs: Smallprop LODs – None for walls and structure
Number of Meshes:143
Number of Materials and Material Instances: 102
Number of Textures: 70
Plugins: GPU Lightmass
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits:
https://www.notion.so/Highschool-Basketball-Gym-3cc87b4fa50f4e3dbdb5972ea21ba8e5
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