Unreal Engine – Fight Component UE7322
Trailer: Click Me
Fight Component is a simple and flexible fistfight system that was created for the most convenient transfer and connection to your project. The product has a blueprint component that implements all the logic of fisticuffs, as well as several auxiliary bluprints (such as: AnimNotify, Interface, Enumerations, Structures), which are required for the correct operation of the main component.
technical details
Features:
- Targeting system
- Stealth kill system
- Real-time debugging system
- AI spawn system
- Basic blocking system of the punch
- Basic AI
- Fully replicated code
- Fully commented code
- Easy integration into another project
Number of Blueprints: 20
Input: Keyboard, Mouse
Network Replicated: Yes
Number of Animations: 61
Scaled to Epic skeleton: Yes
Number of Audio Waves: 21
Number of Audio Cues: 2
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
Do Sound FX loop: Yes
Supported Development Platforms:
Windows: Yes
Mac: N/A
Documentation: Click Me
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