Unity-AutoLOD – Mesh Decimator U3934

AutoLOD - Mesh Decimator

AutoLOD is a powerful tool that will setup a LODGroup with any mesh from your scene. It will compute automatically simplified versions of your meshes using decimation.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2020.3.34f1
compatible
compatible
compatible
describe
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Minimalist and really easy to use
Works in both edit and play mode
Works on prefabs instances (no need to unpack them)
Compatible with Skinned mesh renderers too
Generates up to 8 LOD for a single object
Able to decimate the UVs (UV1 to UV4)
Compatible with submeshes
Has a balance option between high performance and high-fidelity result
Can be used for simple distance culling
technical details
related keywords
mesh simplify
Performance
LOD
optimized
decimation
draw calls
optimization
triangles reduction