Unity-Navmesh Path Draw U3802

Navmesh Path Draw

Draw a path from location to target destination.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2020.3.43f1
compatible
compatible
compatible
describe
WHAT IS NAVMESH PATH DRAW?

It’s a tool that helps you draw a path from current location to a certain destination. Can be used in your game so the player follows to a specific destination whether it’s a mission, point of interest or just a normal waypoint.

 

Documentation | Discord | Publisher Page

 

RENDERING PIPELINES

This package supports all rendering pipelines URP, HDRP and built-in.

 

A GLIMPSE

– Set the Path Recalculation Time for performance.

– It also provides the option to set any material/texture to make your own path effect.

– Offset Height to set the draw height.

 

PACKAGE

This package comes with a documentation file, fully-commented source code, path draw material (you can use your own texture and materials if you like) and 2 demo scenes one for built in and another for URP.

 

TO DO

– Work in slopes.

 

If you like this asset then consider leaving a nice review. It helps alot!

If you have any questions, issues or need technical support. Feel free to email email me.

 

Best of luck!

related keywords
Path Finding
way point
navigation
way
draw
Path
Pathfinding
Navmesh
location
waypoint
path painter
find destination
print