Unity-Arcade Vehicle Physics U3771
Arcade Vehicle Physics is very easy to use Arcade style Vehicle Physics Tool. You can create drivable vehicles under 1 minute.
Programmable Render Pipeline (SRP) compatibility
The Unity Programmable Render Pipeline (SRP) is a feature that allows you to control rendering through C# scripts. SRP is the underlying technology that supports the Universal Rendering Pipeline (URP) and the High Definition Rendering Pipeline (HDRP).
Unity version
Built-in rendering pipeline
Universal Rendering Pipeline (URP)
High Definition Rendering Pipeline (HDRP)
2020.3.12f1
compatible
compatible
compatible
Resource bundle dependencies
1
Quick View
describe
Simplify your game development process, especially if you’re aiming for arcade-based vehicle games like car combats, races, or any action-packed arena with collectibles and projectiles.
🛠️ Quick Setup: Just reference your vehicle body and wheels, click two buttons, and voilà – your arcade vehicle is ready to rev up!
💡 Features & Benefits:
Plug & Play: An effortless integration process optimized for mobile platforms.
Versatile Usage: Ideal for a wide range of games, from car combats to exciting races.
Customizable Logic: Base movement logic ready to be augmented with features tailored to your game.
Beginner-Friendly: With well-documented code, it’s not just a tool but also a learning resource. Plus, easily adaptable for varied project needs.
Package Dependencies: Don’t forget to download the “4 Toon City Cars” pack.
🔗 Links & Additional Resources:
Demos – YouTube – Discord
🌟 Want more? Upgrade to our Ash Vehicle Physics for enhanced handling and features.
Check out my other Assets:
1. Ash Vehicle Physics
2. Ash Vehicle AI
3. Ash Monster Truck Physics
4.Arcade Monter Trucks
5. Rally cars
💬 Support: I am not just providing assets; we’re building a community. Join our Discord for support, insights, and lively discussions!
technical details
related keywords
vehicle physics
race
vehicle controller
car controller
arcade
Car
Vehicle
lowpoly