Unreal Engine – Real Time Strategy Toolkit UE7054

Real Time Strategy Toolkit

Input for playable demo: W,A,S,D – movement, Q, E – rotate building, shift 1/2/3/4/5 – bind selected units, 1/2/3/4/5 – select bound units. Shift + ability – add task to units task queue, B – toggle health bars, N – toggle actors highlighting, J – open perk tree.

Note: example map contains Paragon and Infinity Blade assets which are licensed to use only with UE4 products.

Also note that if you want to create a game like “Total War” with hundreds of units this toolkit is not suitable but RTS Toolkit is great for games like “Warcraft” or “Age of Empires”.

Please feel free to contact me if you need any information: fatcowgames@gmail.com

Features:

  • 100% Blueprint
  • All features are replicated (but there is no client prediction feature for abilities/stats systems)

17 subsystems:

  • Abilities subsystem
  • AI subsystem
  • Building subsystem
  • Combat subsystem
  • Effects subsystem
  • Enhancements subsystem
  • Fog subsystem
  • Input subsystem
  • Log subsystem
  • Map subsystem
  • Movement subsystem
  • Resources subsystem
  • Selection subsystem
  • Tasks subsystem
  • Stats subsystem
  • Perks subsystem
  • Inventory subsystem

Almost all subsystems have appropriate component you can add to any actor to make it support specific subsystem.

Technical information:

  • Number of Blueprints: 299 (including interfaces)
  • Number of Enums & Structures: 40
  • Number of Widgets: 47
  • Number of Textures: 97 (png, tga)